Over the years I’ve worked on a few games.


In 2016 I co-founded a new studio, Fast Travel Games, as its Chief Creative Officer. We build VR games. Follow us on Facebook and Twitter (you really shouldn’t be on shitter anymore though) or visit us here.

Vampire: The Masquerade – Justice is a stealth adventure set in the World of Darkness where the player is a vampire in clan Banu Haqim who travels to Venice, Italy, to set things right. The Guilty Must Be Punished. It was released on Meta Quest & PSVR2 in November 2023 and on PC/Steam in February 2024.

Cities VR is an adaptation of Cities Skylines. It was released in April 2022 on the Meta Quest , and a little later on PSVR2.

Wraith: The Oblivion – Afterlife is a horror game set in the World of Darkness underworld. It was released in April 2021 for Meta Quest headsets, and on PSVR a few months later.

Budget Cuts 2: Mission Insolvency was co-developed with Neat Corporation and was released for all PC VR headsets in December 2019. Neat kept working on it, and it is now also part of the Budget Cuts Ultimate version, on Steam, PSVR2 and Meta Quest.

The Curious Tale of the Stolen Pets was released on all major VR headsets in November 2019.

Apex Construct was released on PSVR & PC VR headsets in spring 2018, and was a launch title for the Oculus Quest in May 2019.


Before FTG, I worked for ten years at EA DICE.

Mirror’s Edge Catalyst

Of all the games I worked on at DICE, this is the one I’m most proud of. I was the Design Director on this sequel to the fantastic first game, and got to work with a brilliant team during its (long) development. It was releases on PC & consoles in June 2016.

Battlefield 4

I helped the team on some single player stuff to get this ready for release. Release: October 2013.

Battlefield 3

I did all kinds of stuff on this during its development. I started out doing multiplayer programming, but ended up working a lot on AI and single player design & scripting to get it ready for release. Release: October 2011.

Medal of Honor (2010)

I did multiplayer, backend & UI programming for this one. Release: October 2010.

+ some stuff that got cancelled along the way and no one but us who were there will ever know about. Boohoo.

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