Erik OdeldahlI am a game designer, programmer and writer who lives in Sweden.

I’ve been working with video games since around 2002. I’m the Chief Creative Director and co-founder of Fast Travel Games, a VR game studio in Stockholm. We’ve been very busy since, and have released quite a few games.

Between  2006 & 2016 I worked at EA DICE on a number of titles, most significantly on Mirror’s Edge Catalyst as Design Director & several Battlefield titles, both as a multiplayer programmer & later on with AI/Animation & design on the single player campaigns. Prior to that I worked at Custom Red Software Studios and for a while at Synergenix doing pre-iPhone/-Android mobile games.

I am a member of the Swedish writer’s collective Fruktan (Fear) that focuses on science fiction, horror and fantasy, and publish in both written and podcast form. We’ve managed to rack up a bit over 100.000 listens on Spotify.

My own fiction also mostly stays within the horror and sci-fi genres. I like writing about monsters, both human and not. Being “realistic” is boring.

I play music too and I sing, badly. I still enjoy doing it.

Find me on bluesky & on LinkedIn.

Oh, and some things here will be in Swedish because most of the fiction I write is in Swedish.

2 thoughts on “About

  1. Mat

    What’s the point of making the delivery missions right off the bat insanely hard that they are sometimes only doable within a tenth of a second? Nuts.


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